We know how awesome KB3D kits are, but we also know they can be a nightmare to get into the asset manager in one piece. So you know that when you want to create materials from your Ambient CG collection, they will go right there without the need to rummage through thousands of Icons to find the ones you need. You can create Catalogs either right in the Asset manager under the True-Asset sections OR right from the import section. World shaders also come with custom controls for things like Colour manipulation, Light intensities, Cleaning up the horizon lines, Blurring the whole image, Vector controls and more! Once dropped in your scene, controls are found in the World tab in Blender.Īn asset manager wouldn’t be very good if you couldn’t Catalogue your assets! Well… We’re the good kind. At the point of creation, worlds will be generated with a thumbnail image of the sky so you always know what one you’re dropping into a scene. All shader controls can be found in the material tab in Blender.Ĭreating worlds will allow you to choose what file-type you want True-Assets to create worlds from (EXR, HDR, JPG etc). Uber deals with everything else the other two don’t (Woods, Metals, Rocks etc).Īll shaders come with custom controls for manipulating things like Roughness, Colour values, Metallic levels, Subsurface scattering, Translucency (Great for fabrics and Leaves/Grass). It allows you to choose from 3 preset custom made material types: Uber, Plastic and Organic. True-Assets has multiple options for materials. The best tool to manage your asset browser just got betterFeature Time…
0 Comments
Leave a Reply. |